User blog comment:Krazar77/Mi3 Suggestions and help/@comment-4777444-20160703180124

I have five. I suggest reading all of them.

For starters, no amalgamate final boss. We're sick of the Trahir formula of just mashing together strong characters to create a very strong opponent. It's unoriginal, boring, and makes for frustrating boss fights, especially when they only use one or two of the skills/attributes they stole from their components, if they use any at all.

Two, don't try to break records in terms of how strong your boss is. This goes for everyone, too; WZRP is not a peeing contest to see who can make the strongest character/hero/villain; we're in it to have fun. A big problem with Super Bagan is that more thought was put into making him strong (which isn't a lot to begin with, seeing he used the old amalgamate method) than into making him a fun boss to fight. Overall, if your boss is going to be a chore to fight, then scrap it and try again.

Third, keep it on Monster Island. There was some confusing sub-plot in the original draft that took place in... Tokyo, was it? My memory is a bit foggy. Either way, it made the action too hard to follow. This also means keep the final fight in Monster Island, so the heroes don't have to spend hours trying to get to the new location, although given this is RP, we found a way around this.

Fourth, keep Birth's death out of it. It felt like most of this was done so Birth could die, when effort could have been spent on what it's supposed to be: a fun multi-man RP. It lead to Super Bagan, who's only real purpose was to kill BirthGoji without any real effort. Please, save Birth's death for a different RP.

Finally, avoid the boring, repetitive swarms. I know this is horde-based, but if you want to do a horde RP, throw in some mini-bosses to fight as well. Left 4 Dead, a popular zombie game (and by extension, a horde-based shooter), keeps you on your toes with Special Infected, zombies with special traits that make them tricky to deal with. In fact, many Special Infected require teamwork to fight, especially ones that trap the players in attacks that require a teammate to break out of. Try making something like that. Bonus points if these "special enemies" require teamwork to defeat.

That's all I got. I might add more in a reply if I can think of anything.